Posts tagged time
When you look at beautiful digital art and compare it with the things you draw with a pencil, you can feel astonished and belittled. If only you could afford a graphics tablet, you could be just as good! And if you already have a tablet, your thought is, “If only I could afford Photoshop! So many amazing things can be done with this software.” And if you’ve got both a decent tablet and good software, you’re dreaming about the godlike Wacom Cintiq —the bigger, the better. But, until then, you’re stuck. You can’t be any better. And it’s not your fault, it’s all about money! This is probably why there’s a misconception that digital art isn’t real art. After all, a real…
Originally posted here:
Is Digital Art "Real" Art? Facts and Myths About Digital Creating
What You’ll Be Creating This month I had the pleasure of interviewing Sabrina Smelko, whose work varies from illustration to graphic design to art direction to blog writing. She’s worked with Mozilla, AARP, and a host of other companies. It seems her client list never ends, and as such her insight into the working life of an in-demand designer is enlightening to say the least. Thanks so much for the interview. Let’s start at the beginning: What got you into illustration? It’s my pleasure! Thanks for having me.
What You’ll Be Creating It’s a fairly easy feat to create custom sets of grunge brushes in
What You’ll Be Creating Perspective. The word freezes the blood in the veins of every aspiring artist (and even many of those who seem to be pretty good at what they do). This “method of drawing 3D forms in 2D space” is full of confusing mathematical rules that seem to have nothing to do with carefree, passionate drawing. Even if you manage to grasp these rules, you might still wonder how they apply to the real world. When you look around, do you see one-point perspective or two-point perspective? If the horizon is always at eye level, what happens when you look down? What actually are vanishing points? And can you forget about perspective as long as you don’t draw architecture? In this article I won’t explain all the rules of modifying an object in linear perspective. There are a lot of tutorials about it, so you can look them up. Instead, I’ll explain to you where these rules come from and why someone needed to invent them. The rules, after all, are only a way of describing a fascinating phenomenon, one present in nature since the day our brains started to process the signals from our eyes. After reading this article, your world will never be the same! Perspective… So, What, Actually? Forget about math and geometry. Go back in time and remember those days when you were traveling and observing the buildings and objects moving with you. Those closest to you were moving the fastest, and these in the background were scarcely changing position. And the furthest of them, the moon, wasn’t moving at all—it was, and still is, always there, no matter where you go. But, of course, it was very silly of you to think the …
Live Perspective: A New Approach to Depth in Drawing
In the following tutorial you will learn how to create your own gingham pattern vector in Adobe Illustrator, and you’ll get some tips for using it. For starters you will learn how to set up a simple grid for your gingham pattern vector. Using this gingham pattern, a single rectangle and taking full advantage of the Appearance panel you will learn how to create a menu cover that you could edit and take in any direction.
What You’ll Be Creating This tutorial will provide you with a very basic understanding not only of lettering, but also of overall concepts of typography, which a lot of designers these days don’t have. The process described below will teach you about consistency, kerning, contrast, and weight. Since lettering is completely analog, we won’t need any computers for this tutorial! Put those things aside while we train your eyes to notice the subtleties and basics of typography. Additionally, since this is a beginner class focused around lettering and typography, I will be using some terms some of you may not know. Here is a list of terms you may want to read up on if you’re not sure what they are: Kerning Cap Height X-Height Baseline Negative Space Letterform Anatomy Contrast Crossbar And here is a list of things to reference that may help you understand the topics I’m describing below: Roman Letterforms Greek Letterforms Uncial Rustica Trajan Column One thing to note before we start: the process below isn’t set…
Read more from the original source:
Hand Lettering: Letterforms at Their Core
What You’ll Be Creating For this installment of our To the Point series, I got to fire questions at Dave Perillo, aka Montygog, whose often pop-culture-themed vector pieces are inspiring and harken back to an era of design long missed. Pull up a chair and take a spin around Dave’s body of work while he answers questions on inspiration, process, and working with art galleries. Hey Dave, thanks so much for the interview.
What You’ll Be Creating Learn how to create a completely vector illustration that has the look of a handmade linocut or woodcut, in Adobe Illustrator. To find out even more about brushes in Adobe Illustrator, check out my course Mastering Brushes in Illustrator , here on Tuts+. 1. Create the Art Brushes When creating a linocut print, artists use special tools to carve designs into a linoleum block. The raised (uncarved) areas of the block form the image. The carved linoleum block is covered with ink, then printed onto paper or fabric. Because the artist removes material from the block to create the image, this is called a “subtractive” or “reductive” process.
What You’ll Be Creating There’s a lot you can do when creating a menu or one f the numerous interfaces that exist within a video game. In the case of this tutorial, we’ll take the time to play with pixel art once again to make something RPG-inspired that harkens back to 16-bit menu screens. 1.
What You’ll Be Creating Typically, when working in Adobe Illustrator , artwork is created and edited in Preview Mode (Control-Y) , where full color, gradients, effects, and more are not only in full view but are repeatedly rendered every time changes or additions are made. The alternative to Preview Mode is a handy method of viewing artwork known as Outline Mode (Control-Y) , previously called Artwork Mode . It’s essentially a path-only, wire frame view of vector work. How to Create a Digital Doodled Snowflake in Adobe Illustrator by Mary Winkler It can look like a crazy jumbled mess of lines, depending on the style of vector work you create, or be a beautiful alternative to the colorful lines seen within a final, exported image. Regardless of what your wire frames look like, I find them to be wonderfully interesting. Let’s take some time to break down most everything we can about wire frames within vector graphics. How to View Outlines This part is fairly simple. When working with a document in Adobe Illustrator , hit Control-Y to toggle the default Preview Mode to Outline Mode . You’ll be treated with that path-only view, seeing past the design you may have created with a variety of shapes, effects, gradients, or meshes. Interestingly, this mode can be saved, but not easily exported. Create the Enchanting Maleficent Portrait …